07.11.2016, 18:49, "Saad Khattak" <[email protected]>:
> I am working on a plugin for Maya and it uses a customized version of Qt.
> Maya's SDK comes with everything to build Qt (headers, libraries and
> customized Qt tools such as moc.exe).
>
> I have the following issues:
>
> (1) With CMAKE_AUTOMOC set to ON, I am unable to figure out how to point
> CMake to pick Maya's version of moc.exe (and other Qt utils). The result is
> that I get linking errors since the moc did not run - which I expected.
You should be able to use custom Qt installation by setting CMAKE_PREFIX_PATH
to your Qt prefix
>
> (2) Maya uses a modified version of Qt 5.6.1. There is currently no way to
> get that version from Autodesk. So I downloaded the official Qt 5.6.1
> distribution. CMAKE_AUTOMOC now sets up my project correctly to be MOC'ed.
> However, it is using the official Qt moc utilities and NOT Maya's customized
> moc. The headers and libraries being used were still from Maya's custom Qt.
>
> The reason (2) worked is because I put "find_package(Qt5Widgets REQUIRED)"
> after installing the official version of Qt 5.6.1. However, I did NOT use the
> official Qt headers or libraries - instead, I used Maya's custom version of
> Qt 5.6.1.
>
> Using solution (2) I successfully compile and link my Qt enabled Maya plugin
> and load it in Maya. Things go smoothly until I either (a) unload the plugin
> or (b) delete any widget. I looked at the simplest code that is causing a
> heap corruption debug assertion:
>
> m_button = new QPushButton("MyButton"); // where m_button is a
> QPointer<QPushButton>
> delete m_button; // causes heap corruption debug assertion to fire
>
> A few other people have gone through similar issues but since they didn't use
> CMake, they simply ran Maya's moc utilities in a build step. I would like a
> solution where I can get CMAKE_AUTOMOC to run the custom Qt version.
>
> Thanks.
>
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Regards,
Konstantin
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