yes I can add this in, no problem. meanwhile you can use (ranbrown) to  
generate 'brown noise'

On Jun 14, 2009, at 5:19 PM, hagai barmatz wrote:

> Hi Rick
> Is there a way to implement the drunk function in cm3?
>
> The drunk function from cm2 produces random walks from brown noise:
> http://commonmusic.sourceforge.net/cm2/doc/dict/index.html
>
> Thanks
> Hagai
>
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