yes I can add this in, no problem. meanwhile you can use (ranbrown) to generate 'brown noise'
On Jun 14, 2009, at 5:19 PM, hagai barmatz wrote: > Hi Rick > Is there a way to implement the drunk function in cm3? > > The drunk function from cm2 produces random walks from brown noise: > http://commonmusic.sourceforge.net/cm2/doc/dict/index.html > > Thanks > Hagai > > _______________________________________________ > Cmdist mailing list > [email protected] > http://ccrma-mail.stanford.edu/mailman/listinfo/cmdist _______________________________________________ Cmdist mailing list [email protected] http://ccrma-mail.stanford.edu/mailman/listinfo/cmdist
