I was doing some stuff with opengl and so made the same modification to avoid conversions at edges. I did not notice any odd behaviour. (But, I did not ultimately end up doing much with that project; so there may be edge cases.)

Assuming that s7 works on 32-bit systems, it must already handle the case where an s7_double is not the same size as a pointer. So I would be surprised if there were serious issues.

 -E

On Wed, 22 Dec 2021, Woody Douglass wrote:

Bill et all --

I've been using S7 for doing CV and graphics work; this work often
involves giant lookup tables (5 terms per pixel, 9600x4800 resolution,
each table ends up being ~1.8 Gigabytes)
I can cut that in half by using floats instead of doubles (Precision
isn't a really important factor here)

these lookup tables are currently implemented as s7 float-vectors

I'm finding myself tempted to patch s7.h with this:
typedef float s7_double;

but it *feels* like i'm going to get myself into trouble. Has anyone
tried reducing s7's floating-point precision, or am i falling into a
dangerous rabbit-hole here? should i just reimplement my tables as C-
objects and move on?

Any advice would be greatly appreciated!

Thanks,
Woody Douglass

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