I've released an updated version of GeekGameBoard, a small framework for building the user interfaces of board and card games using Core Animation:

http://mooseyard.com/Jens/2008/03/geekgameboard-getting-closer-to-iphone-ready/

The original version was released by Apple last December as sample code. I've fixed a few bugs, and more importantly, made it no longer require garbage collection, which brings it one step closer to [REDACTED] compatibility. With the release of the [REDACTED] SDK yesterday, I imagine a number of people are looking at developing games for the [REDACTED], and GeekGameBoard should work quite well there. (There's just one NSView class, which would need to be rewritten to subclass [REDACTED] and accept [REDACTED] events.)

GeekGameBoard is now an open source project, with a BSD license and a Mercurial source-code repository. Your contributions are welcome.

—Jens

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