On Apr 9, 2008, at 3:27 PM, David Duncan wrote:
On Apr 9, 2008, at 7:43 AM, Lorenzo Bevilacqua wrote:

I'm trying to build a Cocoa application so that it can run on Mac OS X from version 10.3.9 to 10.5. I have 10.5 installed so the application runs fine on my system and on other Leopard systems. I haven't build a project for multiple platforms yet, so I tried to duplicate the main Xcode target and set different deployment target settings like

Typically you would only use 1 target. Use the SDK to the OS whose API your are targeting (such as the 10.5 SDK). Then set the deployment target to the minimum version you wish to run on (example, 10.3). Finally, you would do runtime checks for API availability.

This is totally true. Multiple binaries make unhappy users. Of course buggy cross-version binaries make unhappy users too.


- Is there a way to differentiate part of code by platform? I remember I saw in some files lines like this

#if MACOSX_DEPLOYMENT_TARGET == MAC_OS_X_VERSION_10_4
#endif

is this correct?


This is a compile time check. Generally it is appropriate if you plan to ship a binary with a specific compile-time dependency. It sounds like you really want a run time check, which requires you to check for the availability of the features you are trying to use. How you check for this will depend on what you are doing to some degree.



To elaborate:

Your code will have checks like this in it:

if( [someObject respondsToSelector:@selector (niftyLeopardFeatureMethod:)] )
        [someObject niftyLeopardFeatureMethod:anotherObject];
else
        // handle the 10.4 and/or 10.3.9 case

If you would like to be able to build your project on Tiger/Panther you will have to enclose version specific code in "#if MACOSX_DEPLOYMENT_TARGET ..." compiler directives.

you should also read:

<http://developer.apple.com/documentation/DeveloperTools/Conceptual/ cross_development/index.html>

->Ben




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