why use explicit at all?

just work through the animator object and set the new value... if necessary you can surround it with a transaction ot change the size.

assuming 'self' is the View


[[self animator] setFrame:largerRect];


done.

it'll work with or without layer backing being turned on.

in the below sample at least one problem (aside form it being entirely unnecessary and that you shouldn't manipulate the layer on a layer- backed view) is that you are trying to do a progression of rectangles into a CGSize.

On Apr 15, 2008, at 8:54 PM, Michael Fey wrote:
Folks,

I'm trying to perform a basic resize on an NSView subclass using an explicit animation. The code compiles and runs without crashing, but also without performing the resize. I'm obviously missing something very basic, but I haven't been able to find the answer elsewhere. Here's my sample code:

CABasicAnimation* resizeAnimation = [CABasicAnimation animationWithKeyPath:@"frame.size"];
        [resizeAnimation setDelegate:self];
        resizeAnimation.duration = 3.0;
        resizeAnimation.fromValue = [NSValue valueWithRect:[self frame]];
        resizeAnimation.toValue = [NSValue valueWithRect:largerRect];
        [[self layer] addAnimation:resizeAnimation forKey:@"frame"];

Thanks for any insights.

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