> Am 07.10.2015 um 13:34 schrieb Rick C. <[email protected]>: > > Thanks for the help. But how would this work in the future at some point I > will need to use the latest SDK right?
Sorry, I’m not an experienced XCoder … I do 4D usually ;-) Anyway, my guess would be, that the precompiled binaries you are using need to use the same SDK as the stuff you want to compile. So if things work with 10.10 SDK and don’t work with 10.11, I would first try to compile the precompiled binaries again with 10.11 or if it works with 10.10, just don’t stay there until you need to upgrade ;-) cheers Matthias > > > >> On 6 Oct 2015, at 5:17 PM, Matthias Schmidt <[email protected]> wrote: >> >> >>> Am 05.10.2015 um 16:40 schrieb Rick C. <[email protected]>: >>> >>> On existing project that always built without issue on 10.10/Xcode 6 I am >>> now getting this error with 10.11/Xcode 7: >>> >>> Couldn't find platform family in Info.plist CFBundleSupportedPlatforms or >>> Mach-O LC_VERSION_MIN for myBinary >>> >>> I have 3 pre-complied binaries inside of my project. They do have their >>> own entitlements files and they are codesigned but they do not have their >>> own Info.plist. I tried adding CFBundleSupportedPlatforms to the main >>> Info.plist with the value MacOSX but it's not resolving the issue. Any >>> ideas? >>> _______________________________________________ >> >> did you try to set the SDK back to OS 10.10? >> You need to create a symbolic link from the 10.10 SDK here: >> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/ >> >> cheers >> Matthias > _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
