> On Dec 17, 2015, at 18:32, Cem Karan <[email protected]> wrote:
> 
> All that works, but the problem is that I'm not getting window positions 
> quickly enough; as long as a window is being dragged, it won't send out a 
> notification about its position, which means all the windows get out of sync 
> with one another.  This is annoying.  I traced it down to the OS X code by 
> logging where the windows thought they were, so I know it really is Cocoa and 
> not GLFW.  I tried polling the position of the window, but that doesn't work 
> (the polling is happening, but it prints the same position continuously until 
> dragging stops).  So, how do I get the window to update where it actually, 
> truly is at the moment I ask it?

We had to handle all window dragging ourselves just to do snapping of palettes. 
I'd have too look at code to say any more—it was quite a while ago.

Steve via iPad


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