If you really need the block to run in specific runloop modes, you can use
CFRunLoopPerformBlock:
CFRunLoopPerformBlock(CFRunLoopGetMain(), kCFRunLoopCommonModes, ^{
//Code to be performed on main thread
});
> On Apr 22, 2016, at 16:00, Carl Hoefs <[email protected]> wrote:
>
> On Apr 22, 2016, at 2:57 PM, Quincey Morris
> <[email protected]> wrote:
>>
>> If you must use performSelector, then you can write your own glue method
>> that takes an object parameter and invokes the API that takes the scalar
>> parameter.
>
> -performSelectorOnMainThread:withObject:waitUntilDone:modes: can handle
> NSRunLoopCommonModes, such as to ensure an animation continues to run in all
> run loop common modes. Does the block+GCD+dispatch_async approach support
> this, or is this a case where -performSelector: should be used?
>
> -Carl
>
>
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