I don't know the definition but my experience.
JPEG accepts up to 65500 pixels width and height. Core Graphics framework
supports more than that of course, and also PNG accepts more. Some NSBezierPath
methods will fail to draw around 80000 and many methods fail over 120000, then
i support up to 65500 now.
> 2016/09/22 22:14、Gabriel Zachmann <z...@tu-clausthal.de> wrote：
> What is the maximum size of a bitmap image I can render using the Core
> Graphics framework and CALayer ?
> So far, I had assumed it is the maximum texture size the graphics card can
> handle, so I determined the limits via
> glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize_ );
> But apparently , the limits are much higher.
> How can I determine the limit, so that my app can filter out images over the
> limit, so that it does not crash in such cases?
> I have checked the documentation, in particular
> CGImageSourceCreateImageAtIndex() et al., to no avail.
> Best regards,
Cocoa-dev mailing list (Cocoaemail@example.com)
Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com
Help/Unsubscribe/Update your Subscription:
This email sent to arch...@mail-archive.com