> On Mar 29, 2017, at 4:24 PM, Charles Srstka <[email protected]> wrote:
> 
>> On Mar 29, 2017, at 3:41 PM, Greg Parker <[email protected]> wrote:
>> 
>>> On Mar 29, 2017, at 9:02 AM, Charles Srstka <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>>> On Mar 29, 2017, at 10:51 AM, Jens Alfke <[email protected] 
>>>> <mailto:[email protected]>> wrote:
>>>> 
>>>>> On Mar 29, 2017, at 6:57 AM, Daryle Walker <[email protected] 
>>>>> <mailto:[email protected]> <mailto:[email protected] 
>>>>> <mailto:[email protected]>>> wrote:
>>>>> 
>>>>> Now the new Xcode release notes say that “• Swift now warns when an 
>>>>> NSObject subclass attempts to override the initialize class method, 
>>>>> because Swift can't guarantee that the Objective-C method will be called. 
>>>>> (28954946)”
>>>> 
>>>> Huh, I haven’t heard of that. And I’m confused by “the Objective-C method” 
>>>> — what’s that? Not the +initialize method being compiled, because that’s 
>>>> in Swift. The superclass method?
>>>> 
>>>> Guess I’ll follow that Radar link and read the bug report myself. Oh, 
>>>> wait. :(
>>> 
>>> You actually can this time, since Swift’s bug reporter is actually open to 
>>> the public. https://bugs.swift.org/browse/SR-3114 
>>> <https://bugs.swift.org/browse/SR-3114><https://bugs.swift.org/browse/SR-3114
>>>  <https://bugs.swift.org/browse/SR-3114>>
>>> 
>>> Basically, with Whole Module Optimization turned on, +initialize wasn’t 
>>> getting called. Their solution was to just get rid of +initialize.
>> 
>> You don't even need WMO. Many arrangements of Swift code can bypass ObjC 
>> +initialize.
>> 
>> Invocation of +initialize is a feature of objc_msgSend(). Swift code does 
>> not always use objc_msgSend() when calling methods: some methods are 
>> inlined, some are called via virtual table, some are called directly. None 
>> of these paths will provoke +initialize. 
>> 
>> Changing Swift's generated code to guarantee +initialize would be 
>> prohibitively expensive. Imagine an is-initialized check in front of every 
>> inlined call. It would be more expensive than +initialize in ObjC because 
>> +initialize checking is free once you pay the cost of objc_msgSend(). (The 
>> ObjC runtime checks +initialize on uncached dispatch, and never caches 
>> anything until +initialize completes. Most dispatches are cached so they pay 
>> nothing for +initialize support.)
>> 
>> +initialize in Swift isn't safe and is too expensive to make safe, so we're 
>> taking it away instead.
> 
> I wonder if an equivalent Swift-native feature could be added, something like 
> a typeInit block? If the block weren’t there, nothing special would happen, 
> and if the block were present, the compiler could basically generate the code 
> in the example I gave, but add the static var access to the front of every 
> initializer and static/class member. That shouldn’t impact performance too 
> much, and wouldn’t impact at all in the case that there’s no type initializer.

I hope so as well.  My favorite candidate so far would be a reflection 
capability to get a list of all classes/structs/enums adhering to a protocol.  
Then you could build your own initializable protocol fairly easily (and can 
even build whatever facility you want to guarantee a particular ordering or 
timing). The reason, I favor it over a specific method, is that it also enables 
a bunch of other cool patterns like extensible factories, and easy plug-ins.





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