I have an application that plays snippets of audio - mainly targetted towards BT headphones. It works, however it stops audio from other apps.
For instance, I am listening to some Apple Music on my phone over my headphones. My app then plays some audio - which comes through the headphones as expected, but when my audio is done, the Apple Music audio is paused. I have to go back to Apple Music and play again. How can I avoid this? This is my current setup. let audioSession = AVAudioSession.sharedInstance() do { try audioSession.setCategory(AVAudioSessionCategoryPlayback, with: [.allowBluetooth, .mixWithOthers]) try audioSession.setActive(true) } catch { print("Error") } My capabilities are: background modes: Audio, Airplay, and Picture in Picture, Location Updates, Uses Bluetooth LE accessories, Background Fetch, and Remote Notifications. I was expecting that when my audio completes (mp4 followed by a bit of AVSpeechSynthesizer), that the Apple Music would continue to play. ?? Thanks, Eric _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com