What happens if you present it over your normal view controller hierarchy 
instead of using another window?

Has your application adopted UIWindowScene?

> On Sep 30, 2019, at 5:36 PM, Doug Hardie via Cocoa-dev 
> <cocoa-dev@lists.apple.com> wrote:
> 
> I have some code that presents an alert to the user with information they 
> need, and an OK button to clear it.  It works fine in the previous Xcode 
> versions.  However, after upgrading to 11, it now displays the alert and then 
> immediately clears it.  This happens both in the simulator and on a real 
> device.  I have played around with the code and can't figure out how to make 
> it leave the alert on the screen.  This is in Swift.  It is a function that 
> is called from numerous places in the app.
> 
> func NotificationAlert (_ msg1: String, _ msg2: String) {
>    let ErrorAlert = UIAlertController(title: msg1, message: msg2, 
> preferredStyle: .alert)
>    let dismiss = UIAlertAction(title: "Ok", style: .default, handler: nil)
>    ErrorAlert.addAction(dismiss)
>    ErrorAlert.presentInOwnWindow(animated: true, completion: nil)
> }
> 
> extension UIAlertController {
>    func presentInOwnWindow(animated: Bool, completion: (() -> Void)?) {
>        let alertWindow = UIWindow(frame: UIScreen.main.bounds)
>        alertWindow.rootViewController = UIViewController()
>        alertWindow.windowLevel = UIWindow.Level.alert + 1;
>        alertWindow.makeKeyAndVisible()
>        alertWindow.rootViewController?.present(self, animated: animated, 
> completion: completion)
>    }
> }
> 
> 
> -- Doug
> 
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