> On Nov 20, 2019, at 9:28 AM, Pier Bover <pierbove...@gmail.com> wrote:
> 
> > Its not Apples fault if you were not aware.  They were both highly talked 
> > about during their respective WWDC events.
> 
> The vast majority of developers do not go to the WWDC and do not have time to 
> watch the dozens (hundreds?) of hours of videos to maybe find something 
> relevant about the future of macOS dev. If that's how Apple communicates 
> their future plans then Apple has a communication problem.
        32 bit being deprecated & it being killed were both announced during 
their respective WWDC keynote, if memory services, to a lot of fan fair.  If 
you only watch one WWDC video a year the keynote is the one to watch.  Its 
where most big future plans are announced.  There were also a bunch of WWDC 
sessions/videos and developer pages on how to move your products away from 32 
Bit too.  It was also covered on a bunch of Apple Developer web pages.  If you 
search around you can still find them.  It was also highly talked about on this 
and other mailing lists and forums as well as many mac news sites etc.  The 
information was there in many locations, you just had to pay attention.  Again, 
its not Apple’s fault if you were not aware.


> Companies like Adobe, Microsoft, etc, announce their plans publicly years in 
> advance. They have dedicates pages, blog posts, social media announcements 
> with dates of when these EOL changes will happen. For example Adobe announced 
> in 2017 it would kill the Flash Player by 2020.
        Adobe only have you 3 years to move away from Flash Player.  Apple gave 
you 7 to move away from 32 Bit, yet you still complain?


> Personally I didn't know about 32 bits EOL until I heard about it with Mojave 
> user alerts, less than 2 years before Catalina was released. It didn't impact 
> me, but it did impact many companies that are still struggling with it. For 
> example the vast majority of audio software companies are still communicating 
> to its users to not update to Catalina. Huge audio companies like Native 
> Instruments are still struggling with this.
        They had 7 years to get things in order.  I have sympathy for their 
users, but not for the company.  They either have mac developers with their 
heads in the sand, or they made a conscious business decision not to put 
resources towards moving away from 32 Bit.  In either case, again, its not 
Apple’s fault.


> Do you know for certain when Apple will stop shipping OpenGL with macOS? 
> Probably not. Most likely it will be announced less than a year before it 
> happens.
        No I don’t know when OpenGL is being killed.  But Apple announced it is 
being deprecated which is your first, and very large, clue to start moving away 
from OpenGL in your products sooner rather than later.  Again, you have been 
told its going away, and historically it takes a few years for Apple to kill 
things like that.  If your products still use OpenGL by the time OpenGL is 
killed in a few years then it is totally on you, not Apple.  Just sayin’...

—Rob


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