On Apr 29, 2020, at 1:53 PM, Carl Hoefs via Cocoa-dev 
<[email protected]> wrote:
> 
> On Apr 29, 2020, at 1:43 PM, Steve Mills via Cocoa-dev 
> <[email protected] <mailto:[email protected]>> wrote:
>> 
>> On Apr 29, 2020, at 15:36:23, Carl Hoefs via Cocoa-dev 
>> <[email protected]> wrote:
>>> 
>>> When I issue NSTimer's +timerWithTimeInterval::::: method, I'm getting 
>>> unexpected timer firing times (20X faster than expected).
>>> 
>>> ∙ If I specify 1.0 for the time interval, my method gets called 20 
>>> times/sec. 
>>> ∙ If I specify 20.0 for the time interval, my method gets called 1 time/sec.
>>> ∙ If I specify 100.0 for the time interval, my method gets called 5 
>>> times/sec.
>>> ...etc.
>>> 
>>> Here is my only invocation, called once and nevermore:
>>> 
>>>      NSTimer *newTimer = [NSTimer timerWithTimeInterval:1.0  // should be 
>>> 1/sec
>>>                                                  target:self
>>>                                                selector:@selector(newData:)
>>>                                                userInfo:nil
>>>                                                 repeats:YES];
>>>      [[NSRunLoop mainRunLoop] addTimer:newTimer 
>>>                                forMode:NSRunLoopCommonModes];
>> 
>> Sounds like multiple timers are being installed. Set a breakpoint that logs 
>> when hit.
>> 
> 
> On break, It's always the same timer. This is with time interval set to 20.0:
> 
>  <timer id>                   <interval>       <fire date>
> <__NSCFTimer: 0x60000323c600>   1.000000   Wed Apr 29 13:50:40 2020
> <__NSCFTimer: 0x60000323c600>   1.000000   Wed Apr 29 13:50:41 2020
> <__NSCFTimer: 0x60000323c600>   1.000000   Wed Apr 29 13:50:42 2020
> . . .
> 

I put a break directly after the creation of the timer, and introspection 
already shows the wrong value for the time interval! And since .timeInterval is 
a readonly attribute, I cannot force it to the correct value, nor is there a 
-setTimeInterval: method.

Argh...
-Carl


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