I am transitioning some code from Carbon to Cocoa and redesigning a lot of how things work. I am doing a bit of low-level pixel manipulation and wondering about speed of access to variables declared in a method vs those declared at the object level.
Obviously things like x,y loop counters are local to a method, but some things need to be shared between methods and rather then passing values around, it would be cleaner to declare these at the object level. How much of a hit am I going to take? Would it be best to declare them at the object level and copy it into a local as needed... Will the compiler be smart enough to sort this out? Will it ever put object (instance) variables in a register? I know it may require real world testing, but it affects my overall design too. Note that it could be going through a loop roughly 3 million times on a large image. Many thanks, Trygve _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]