Off the top of my head, with a number of files being opened so high and relatively close to the value you get from getrlimit with a parameter of RLIMIT_NOFILE, I'd suggest checking to see if that's the problem.
>Hi Nicolas, David, > >I'm having the exact same problem. Loading collections of small images >(jpeg in my case). > >The only slight difference for me is that if I run my application >under XCode (Debug build), I don't get any errors. All of the images >load fine. However, when I run the (Debug) binary, I'm able to load >around ~180 small jpegs, then just a whole bunch of the following >error for each image I try to load past that ~180 image limit. > >CGImageSourceCreateWithURL failed with error code -11. > >I'd like to get this figured out if anyone has any insight. I'd also >like to know if there are any *expected* differences between running >the same (Debug) binary through XCode versus as a standalone... I >wouldn't think so, but that's not what I'm seeing. In other parts of >my app, the standalone will simply crash without explanation, whereas >the XCode version will perform the expected behavior without >complaint. > >-j > >On Tue, Aug 5, 2008 at 2:32 AM, Nicolas Zinovieff <[EMAIL PROTECTED]> wrote: >> David, >> >> the images are GIFs, roughly 40KB each, 200x100 (or 100x200). >> Nothing fancy. >> >> On 05 Aug 2008, at 01:05, David Duncan wrote: >> >>> What types of images are you trying to load? >> >> -- >> Zino _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]