Hello All, I was testing an app I've been working on a for a while and found that it doesn't work with OpenGL and taking a screenshot.
Some details of the app are, it loads a specific website and loads a java applet that uses OpenGL to render stuff, but my screenshot feature doesn't work (the part that render the java on the page just comes out as a white box) I was chatting with some people in IRC and one person linked this: http://cocoadev.com/index.pl?ScreenShotCode which has some old deprecated code for taking screenshots, and some Leopard+ code for taking screenshots I dont have direct access to the OpenGL context so I can't do it myself.. I need something similar to these: http://developer.apple.com/samplecode/Snapshot/index.html (deprecated) http://developer.apple.com/samplecode/SuperSnapshot/index.html (deprecated) http://developer.apple.com/samplecode/OpenGLScreenSnapshot/index.html (Leopard+) http://developer.apple.com/samplecode/SonOfGrab/index.html (Leopard+) so... I don't know what to do... I suppose it doesn't matter how long it takes (5 seconds or so I guess wouldn't matter) but a google search didn't really turn up anything.... Any and all help would be much appreciated and thanks in advance. _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]
