David,

perhaps I'm missing something simple... Is there some reason that you are using NSBitmapImageRep to handle the jpg file?

why not use CGImageSource to read your jpg file, create a CGImage from the CGImageSource, draw the new CGImage into a CGBitmapContext, do your additional drawing; and then extract a final CGImage from the CGBitmapContext with CGBitmapContextCreateImage?

regards,

douglas


On Feb 24, 2009, at 12:41 PM, David Alter wrote:

What I want to do is create the NSBitmapImageRep from a jpg. Draw into the
image and extract a CGImageRef out. I need to be able to access
the individual pixels of the image. Maybe there is a better way to do this?


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