Ok -

Here is the offending code that sucks up about 2MB:

NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
while(thisState = [statesEnum nextObject]){
UIImageView *singleStateView = [[[UIImageView alloc]initWithFrame:CGRectMake(2,0, 293, 184)]autorelease]; [singleStateView setImage: [UIImage imageNamed:[[@"wf-map-gray-" stringByAppendingString:thisState ]stringByAppendingString:@"_glow.png"]]];
        [singleStateView setTag:100];
        [fruitStateView addSubview:singleStateView];    
}
[pool release];

These are little pngs of the states. They are tiny 4KB images
yet when this loop runs it winds up taking up an additional 2MB

Thanks
James Ciceni

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