Ok -
Here is the offending code that sucks up about 2MB:
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
while(thisState = [statesEnum nextObject]){
UIImageView *singleStateView = [[[UIImageView
alloc]initWithFrame:CGRectMake(2,0, 293, 184)]autorelease];
[singleStateView setImage: [UIImage imageNamed:[[@"wf-map-gray-"
stringByAppendingString:thisState
]stringByAppendingString:@"_glow.png"]]];
[singleStateView setTag:100];
[fruitStateView addSubview:singleStateView];
}
[pool release];
These are little pngs of the states. They are tiny 4KB images
yet when this loop runs it winds up taking up an additional 2MB
Thanks
James Ciceni
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