You have two (32-bit floating point) coordinate systems to work with here. You have the one defined by your view's bounds, and the one you use internally to convert values in your domain (seconds) into pixels. You can set these however you like such that the final transformation matrix results in drawing at your desired resolution.
This is a bit more involved than just using the view's bounds, but it is a good way to achieve what you like. If you wanted, you could forget entirely about the bounds and draw directly at 1:1. Whatever you do, make sure you disable copy-on-scroll. --Kyle Sluder -- --Kyle Sluder _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com