Yeah, it helps a lot... And hopefully anyone that has this problem will look
at this before writing to any support site. :)


On 4/1/09 8:06 AM, "I. Savant" <idiotsavant2...@gmail.com> wrote:

> On Wed, Apr 1, 2009 at 10:33 AM, Pierce Freeman
> <piercefreema...@comcast.net> wrote:
> 
>> Yeah, I finally figured that out. ;) It now works like a charm.
> 
>   Just for completeness, the plain-language concept to remember is:
> 
> // "Let there be an NSMutableArray pointer named 'globalVariable'."
> NSMutableArray * globalVariable;
> 
> ... and ...
> 
> // "Create an NSMutableArray instance and assign it to the
> 'globalVariable' pointer
> // ... so when I talk to 'globalVariable', I mean this instance of
> NSMutableArray."
> globalVariable = [[NSMutableArray alloc] init];
> 
>   By contrast, when you're creating objects inside a method (temporary
> objects whose scope is limited to that method), do this all in one go:
> 
> NSMutableArray * myTemporaryArray = [[NSMutableArray alloc] init];
> 
>   - or, more simply -
> 
> NSMutableArray * myTemporaryArray = [NSMutableArray array];
> 
>   ... then you'll use it then let it die, or hand it off to someone else.
> 
>   However, since you're creating an instance variable in your class,
> you declare the pointer in your header and then create an array and
> assign it to the pointer somewhere in your implementation. The most
> likely place (arguably by best practice) would be the class's -init
> method, since you want a mutable array ready for use when an instance
> of your class is created (allocated and initialized).
> 
>    I hope that helps a bit.
> 
> --
> I.S.


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