On Sat, Apr 11, 2009 at 2:20 AM, Brian Bruinewoud <br...@darknova.com> wrote: > Ok. That "works". I was coming from an NSOpenGLView example where the view > sets the context before the drawRect is sent. > > Any it, doesn't crash/hang/stop now, but it doesn't draw anything, either... > :(
Does identical code placed in drawRect: (without the context setting stuff, of course) draw? If so, it's probably a flushing problem. Be sure to flush your GL context before you exit. I thought of another possible approach. Since NSOpenGLView tries to act like a regular NSView, it may be sufficient to wrap your calls in a lockFocus/unlockFocus pair. Mike _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com