I'm doing as described in the documentation:
http://developer.apple.com/DOCUMENTATION/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_fsaa/opengl_fsaa.html#//apple_ref/doc/uid/TP40001987-CH405-SW2

Yet it's not working.
I just made a simple class that inherits from NSOpenGLView.
Do I have to make a custom NSView in order to get antialiasing?
(as described here:
http://developer.apple.com/DOCUMENTATION/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_drawing/opengl_drawing.html#//apple_ref/doc/uid/TP40001987-CH404-SW3
)

thanks!
_______________________________________________

Cocoa-dev mailing list ([email protected])

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to