On Sat, 13 Jun 2009 16:34:00 +1000, Graham Cox <[email protected]> wrote:
> On d) if anyone can point me to a decent open-source kinematics
> library I'm all ears...

I've considered kinematics pretty much "open-source" since Newton published "Philosophiæ Naturalis Principia Mathematica" in 1687. ;-)

I wonder how many times I've (re)invented that wheel?

Humor aside (too late…):

A developer on the gamedev.net site posted this one a while back: <http://www.assembla.com/wiki/show/ikanimationtoolkit >. I downloaded and played with it and while not 100% "complete" did do most of the job.

QVM is a library that's specialized for 3D kinetic problems (vector, matrix and quaternion C++ classes for 3D kinematics).

You may also want to go to <sourceforge.net> and search for "kinematic". ;-)

--
Enjoy,
George Warner,
Schizophrenic Optimization Scientist
Apple Developer Technical Support (DTS)

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