On Sat, 13 Jun 2009 16:34:00 +1000, Graham Cox
<[email protected]> wrote:
> On d) if anyone can point me to a decent open-source kinematics
> library I'm all ears...
I've considered kinematics pretty much "open-source" since Newton
published "Philosophiæ Naturalis Principia Mathematica" in 1687. ;-)
I wonder how many times I've (re)invented that wheel?
Humor aside (too late…):
A developer on the gamedev.net site posted this one a while back: <http://www.assembla.com/wiki/show/ikanimationtoolkit
>. I downloaded and played with it and while not 100% "complete" did
do most of the job.
QVM is a library that's specialized for 3D kinetic problems (vector,
matrix and quaternion C++ classes for 3D kinematics).
You may also want to go to <sourceforge.net> and search for
"kinematic". ;-)
--
Enjoy,
George Warner,
Schizophrenic Optimization Scientist
Apple Developer Technical Support (DTS)
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