Sounds like an Xcode bug. If your Base SDK is 3.0, then you shouldn't be able to select an Active SDK lower than 3.0, also, if your Active SDK is iPhone Simulator 3.0, then the application should automatically invoke a 3.0 simulator when you hit build-and-go.

Luke


On Jul 6, 2009, at 3:27 PM, DKJ wrote:


On 6-Jul-09, at 15:02 , Luke the Hiesterman wrote:

I noticed your crash report says

iPhone Simulator 3.0 (138), iPhone OS 2.2.1 (5H11)

That indicates that your simulator is actually running 2.2.1 software, where initWithStyle:reuseIdentifier doesn't exist, since it became available in 3.0.


So it does: I completely missed that. So does this mean that the I've got the wrong settings somewhere in Xcode? "Base SDK" in my project is set to "iPhone Device 3.0". Should that read "iPhone Simulator 3.0" instead?

Strangely, when I change the Base SDK setting in the Architectures window of the project info panel, a second Architectures section opens beneath it. (I guess this should really now go to the Xcode list.)

dkj

_______________________________________________

Cocoa-dev mailing list ([email protected])

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to