Your app will not be paged to the disk at all. It must run entirely on in physical memory. To know when you're running out of memory, override -[UIViewController didReceiveMemoryWarning]

Luke

On Aug 18, 2009, at 4:34 PM, Jonathon Kuo wrote:

I'm writing an app for the iPhone, but I need to be mindful how much virtual memory there is available to the app when it runs, so I can manage allocing and deallocing some large arrays. I'm guessing that the OS runs in a small amount (100MB?) of flash memory compared to the 16GB or 32GB of general storage memory? Also, is there a system call I can invoke from within my app to determine how large it is getting?

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