On 03-Sep-2009, at 8:49 PM, jon wrote:


On Sep 3, 2009, at 6:37 AM, Roland King wrote:

I didn't know the status bar was in there, either way that's not the way you do it

I realize after you just reminded me, that i had said that wrong, I did edit the plist file, rather than the XIB file to disable the status bar. it would seem though, that setting the status bar to "none" in IB should somehow make this change for you, so running it in the simulator, you would get the expected behavior that is present in IB... but I guess it just is not yet a perfect world. I think version 7 of the SDK will become the perfect world :0)

Jon.

I don't think so. The status bar is an application-level attribute, not a window-level attribute. IB is just being kind to you, you could just have a line in the documentation which tells you if your application has a status bar then you must remember to make all your windows 20 pixels smaller in whatever direction you choose to be 'y' for your application but instead it puts a bar in there, and even lets you colour it so you can see how ugly your window looks, and believe me, mine are vile. In app you can have a mixture of portrait, landscape, with and without status bar views and windows, you can even make the views 1000 pixels in each direction .. none of this has any bearing on your app which is responsible for configuring itself appropriately for the view it's displaying, sizing it, rotating it and, if necessary, turning the status bar on and off.

IB is a design tool, much like DrawIt which I use for making the terrible graphics I use to go with my vile looking windows (my fault entirely, not DrawIt!s, I'm just artistically challenged). Just because I draw and import an image of a cow doesn't mean my application will automatically go moo.

Anyway I'm sorry I wandered off the original topic and I don't have an answer to that, but I've sure never needed to edit a XIB by hand. Be interested to hear what reply you get to your bug report. _______________________________________________

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