Hey list,

I have a layer that draws its content based on its bounds size, and
I'm animating this layer's size using a CABasicAnimation. I've set the
layer's needsDisplayOnBoundsChange = YES.

During the course of the scaling animation, though, the layer is not
redrawn. Instead, its cached content (before the animation began) is
scaled, which doesn't look great. As best as I can tell, there's no
way to force a layer to be redrawn during an animation. (Performance
isn't an issue in this case - just a few shapes.)

I've started looking into implementing a custom CIFilter - which
apparently are redrawn during animations and such - but this solution
is looking ugly. Alternatively, I could set up a timer and animate the
layer's size manually, but I'm hoping for a better solution.

Any thoughts?

Thanks!

David
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