Folks;

I have an app that receives AppleScript calls

App passes Clang with no warnings; using XC 3.2 w/ 10.6SDK

The call is made successfully and performs beautifully -- the first time!
Everything works just as intended.

The second script call is processed by the app but crashes immediately after it finishes processing.

Here's the stack:
#0      0x9330692c in objc_msgSend
#1      0x00628d30 in ??
#2      0x93ae75bd in _CFAutoreleasePoolPop
#3      0x94562e62 in NSPopAutoreleasePool
#4      0x94562d8a in -[NSAutoreleasePool drain]
#5      0x945aa25e in _NSAppleEventManagerGenericHandler
#6      0x943bbde6 in aeDispatchAppleEvent
#7      0x943bbce5 in dispatchEventAndSendReply
#8      0x943bbbf2 in aeProcessAppleEvent
#9      0x920de381 in AEProcessAppleEvent
#10     0x911caed2 in _DPSNextEvent
#11 0x911ca50a in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]
#12     0x9118c69b in -[NSApplication run]
#13     0x91184735 in NSApplicationMain

Any thoughts on what I am doing wrong? or how to track down what is going on?

Thanks for your time and consideration,
Steve





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