Rick,

You could also use:
NSBundle pluginBundle = [NSBundle bundleWithPath: fullPath];

This will return an NSBundle object as your require or nil if fullPath does not identify an accessible bundle directory. So...
if ( pluginBundle == nil ) ... then it is not a valid bundle.

You will also want to create a protocol that the plugin's Principal class must conform to. So, a little snippet here for you that will load a valid bundle that conforms to MyPluginProtocol.

- (id)loadBundleNamed:(NSString*)bundleName {
    Class exampleClass;
    id newInstance;
NSString *bundlePath = [NSString stringWithFormat:@"%@/ %[email protected]",[self pluginDirectory],bundleName];
    NSBundle *bundleToLoad = [NSBundle bundleWithPath:bundlePath];
        
    if (exampleClass = [bundleToLoad principalClass]) {
if ( [[bundleToLoad principalClass] conformsToProtocol:@protocol (MyPluginProtocol)] ) { newInstance = [[exampleClass alloc] initWithPlugInController: [PluginController sharedManager] bundle:[NSBundle mainBundle]]; // initWithPluginController is a method defined by MyPluginProtocol... so I am safe to use it
                        return [newInstance autorelease];
                }
    }
        
    return nil;
}

Brad Goss
[email protected]

On 2009-09-24, at 21:41 , Rick Mann wrote:

I'm scanning a directory for plugins for my app. Given a path, what's the right way to tell if it's a path to a bundle?

TIA
--
Rick

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