Hi glenn,
what is it doing that renders it not thread safe, does anyone know?


At the very least, it needs to call UIGraphicsPushContext to set the current "ui graphics context", which is documented as needing to be done on the main thread (which implies that there is a single, global "ui graphics context" variable use by all of UIKit to indicate where all UIKit based drawing should go).




right, that makes sense. that is probably a speed optimisation for the gui drawing.

ah well, its a shame, its a lovely simple api.

thanks.

- Andrew


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