On Oct 18, 2009, at 9:43 PM, Mars999 wrote:

void CEngine::Start()
{
  m_lLastTick = SDL_GetTicks();
  m_bQuit = false;
  // Main loop: loop forever.
  while ( !m_bQuit )
  {
      // Handle mouse and keyboard input
      HandleInput();
      if ( m_bMinimized ) {
          // Release some system resources if the app. is minimized.
WaitMessage(); // pause the application until focus in regained
      } else {
          // Do some thinking
          DoThink();
          // Render stuff
          DoRender();
      }
  }
  End();
}

Hope that clears it up....



Exactly! Proves _every_ respondent's point, but, to underscore:

OSX != Win32API
Cocoa != Win32API
Carbon != Win32API
Mac Applications != Windows Executables

Study any Apple sample code (please!); notice immediately that MacOS (event driven) apps don't need old-model while-not-quit-do-loops, I/O polling and WaitMessage locks. And that just begins your adventure....

My recommendation for porting Win to Mac : Charge Hourly, never a fixed-price contract!

Good Luck!

Gary


_______________________________________________

Cocoa-dev mailing list ([email protected])

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to