On 10/29/09 5:23 PM, Ben Trumbull said:

>> Even if I do [scene addTargetsWeak:[scene targetsWeak]] I get the error.
>>
>> Does this make any sense to anyone?
>
>The only caveat is you cannot change relationships from within -
>awakeFromFetch.  This is documented:

Ben,

This is something I know and avoid, but it turns out this is what's
happening afterall!  Thanks!

Is there some way to catch such violations?  I suppose I could implement
all relationship mutating methods, call backtrace(), and look for
awakeFromFetch. :)

Basically, I have a controller class that uses KVO to observe all kinds
of things.  And I'm suffering from a kind of spaghetti chain of KVO and
faulting.  In my observeValueForKeyPath:ofObject:change:context: I
sometimes end up firing a fault of some object, which causes me to
reenter my observeValueForKeyPath: for some other 'context', which ends
up firing a fault of some other object, etc.  At some point
awakeFromFetch is in the backtrace and at some later point I mutate a
relationship.  Ick.

This suggests to me a design flaw in my code....

--
____________________________________________________________
Sean McBride, B. Eng                 [email protected]
Rogue Research                        www.rogue-research.com
Mac Software Developer              Montréal, Québec, Canada


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