also, i tried implementing a dummy sound (dead air .m4a file) during
application launch, but that didn't help.  the first real sound is still
always lagged.

On Mon, Nov 9, 2009 at 1:37 PM, Chunk 1978 <chunk1...@gmail.com> wrote:

> i'm using Cocoa's NSSound.  here's is how i play sounds:
>
> -=-=-=-=-
>
> if ([[soundRadioGroup cellWithTag:1] state] == NSOnState)
>
> {
>
> NSSound *theSound = [NSSound soundNamed:@"mySound.m4a"];
>
> if ([theSound isPlaying])
>
> [theSound stop];
>
>
>  [theSound play];
>
> }
>
> -=-=-=-=-
>
>
> the first sound is always lagged.  for example, if i press a button to play
> a sound, the button's pressed state will remain until the sound is loaded
> and played.  after the first sound plays, all other sounds will play without
> lag.
>
> On Mon, Nov 9, 2009 at 1:30 PM, Shawn Erickson <shaw...@gmail.com> wrote:
> >
> >
> > On Mon, Nov 9, 2009 at 10:25 AM, Chunk 1978 <chunk1...@gmail.com> wrote:
> >>
> >> humm... i'm running 10.5.8 on 2008 iMac C2D, but i never though it
> >> could have been the computer.  would like to hear from others.
> >
> > What sound API are you using?
> > -Shawn
>
>
_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to