also, i tried implementing a dummy sound (dead air .m4a file) during application launch, but that didn't help. the first real sound is still always lagged.
On Mon, Nov 9, 2009 at 1:37 PM, Chunk 1978 <chunk1...@gmail.com> wrote: > i'm using Cocoa's NSSound. here's is how i play sounds: > > -=-=-=-=- > > if ([[soundRadioGroup cellWithTag:1] state] == NSOnState) > > { > > NSSound *theSound = [NSSound soundNamed:@"mySound.m4a"]; > > if ([theSound isPlaying]) > > [theSound stop]; > > > [theSound play]; > > } > > -=-=-=-=- > > > the first sound is always lagged. for example, if i press a button to play > a sound, the button's pressed state will remain until the sound is loaded > and played. after the first sound plays, all other sounds will play without > lag. > > On Mon, Nov 9, 2009 at 1:30 PM, Shawn Erickson <shaw...@gmail.com> wrote: > > > > > > On Mon, Nov 9, 2009 at 10:25 AM, Chunk 1978 <chunk1...@gmail.com> wrote: > >> > >> humm... i'm running 10.5.8 on 2008 iMac C2D, but i never though it > >> could have been the computer. would like to hear from others. > > > > What sound API are you using? > > -Shawn > > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com