On Mon, 9 Nov 2009 14:16:14 -0500, "Sean McBride" <s...@rogue-research.com> said: >On 11/9/09 10:50 AM, Jens Alfke said: > >>I ran into this too. A decent workaround is to preload the sound: >>create an NSSound object for the audio file you want to play, set its >>volume to zero, then play it. After that it's "warmed up" and will >>play instantly. > >I just tried this, and it seems to work well. One catch is that 'play' >is asynchronous, so you have to restore the volume to non-0 in the >sound:didFinishPlaying: delegate callback. > >Altogether quite annoying. > >And this won't help fix the same problem with NSBeep.
Correct. I'm already doing various dances to try to "prime the pump" for my own NSSounds, but I have not found a way to "prime the pump" for an ordinary NSBeep. m. -- matt neuburg, phd = m...@tidbits.com, <http://www.tidbits.com/matt/> A fool + a tool + an autorelease pool = cool! AppleScript: the Definitive Guide - Second Edition! http://www.tidbits.com/matt/default.html#applescriptthings _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com