I'm building a Framework with some exported extern "C" functions in
Objective-C++, based on this example:
http://developer.apple.com/internet/webservices/webservicescoreandcfnetwork.html

Because this is a Framework, it doesn't have its own main() function
to set up an NSAutoreleasePool.  So I need a way to free the memory
used by the Cocoa objects in the Framework when I'm done with it.  I
first tried to rework the code to not use garbage collection, but that
wasn't working.

Since each call into the Framework is basically self-contained with a
plain old "C" interface, I thought, why not just add an
NSAutoreleasePool to each function, and have it drain when the
function returns?  But I didn't want to have to go through the code
and add a call to [pool drain] before every return path.  So, I
figured, why not do this?

class CAutoreleasePool
{
  NSAutoreleasePool *pool;

public:
  CAutoreleasePool()
  {
    pool = [[NSAutoreleasePool alloc] init];
  }

  ~CAutoreleasePool()
  {
    [pool drain];
  }
};

#define StackAutoreleasePool()  CAutoreleasePool _temp

Then all I need to do is declare "StackAutoreleasePool();" at the top
of each exported function.  It seems to work just fine and prevent
leaks.

From a C++ point of view, this is intuitive, so I figure that I can't
the first one to have this idea, but I looked around for a similar
solution and didn't find any.  And I'm new to Cocoa and Objective-C,
so it's entirely possible I'm missing some pitfall with this strategy.

So, is there any reason why I shouldn't do this?

I've used this approached for many years whenever I have to use Cocoa stuff in my Carbon C++ apps.
It seems to work perfect.
This RAII (Resource Acquisition Is Initialization) thing is one of the few things
I really miss when doing plain Cocoa/Obj-C programming.

Rolf




Thanks,
Dan



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