Thanks everyone for your help on this.

Turns out my problem was initializing and adding objects to my array to late in 
the process - I was doing it in the windowDidLoad function - by which time the 
bindings have already happened - and since I was add objects to the array by 
just using the addObject function the NSTreeController was not being informed 
of the changes.  When I moved the array initializing to the init function 
everything worked.

Thanks,
Mazen

On Nov 23, 2009, at 4:37 AM, Mike Abdullah wrote:

> http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/CocoaBindings/Concepts/Troubleshooting.html#//apple_ref/doc/uid/TP40002148
> 
> Don't bind to an NSMutableArray. Bind to an array property of an object.
> 
> On 23 Nov 2009, at 03:20, Mazen M. Abdel-Rahman wrote:
> 
>> Hi All,
>> 
>> I am having trouble binding an NSTreeController's content array to an 
>> NSMutableArray through interface builder.
>> 
>> In the bindings inspector of Interface Builder I bind to file's owner - 
>> which in my case is a subclass of NSWindowController, and set the model key 
>> path the the name of the NSMutableArray I want to bind to.  This does not 
>> seem to be working.
>> 
>> However, if in my code I call the setContent method of NSTreeController 
>> passing in the array then it works.  So I know I can do it programmatically 
>> - but I was wondering why it's not working when I try it through interface 
>> builder.
>> 
>> Thanks,
>> Mazen Abdel-Rahman
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