On Fri, Dec 11, 2009 at 11:14 AM, Alastair Houghton wrote:
> On 11 Dec 2009, at 09:10, Michael Abendroth wrote:
>
>> when drawing custom buttons, should you use NSBezierPath or NSImage 
>> instances?
>
> Yes.
>
>> Which is more efficient, performance-wise / memory-wise?
>
> You probably don't need to worry too much about this on modern systems.  In 
> fact, I'll go further than that: worrying too much about it is a mistake; 
> caching and hardware acceleration make it quite difficult to state 
> categorically that one is faster than the other, and changes in either of 
> those areas at any point in the future may significantly alter the balance.  
> (e.g. Right now, enabling QuartzGL for your app is probably going to make 
> quite a significant difference one way or another... see 
> <http://developer.apple.com/mac/library/qa/qa2007/qa1536.html>.  Apple might 
> even make that the default some day.)
>
> The time to worry is if you discover that it's a performance problem in your 
> application.  Then you can use Instruments et al to see where the bottleneck 
> is and then decide what to do about it.
>
> I'll add one more thing: using NSBezierPath means it's much easier to be 
> resolution independent, but at the cost of making it slightly harder to 
> achieve certain special effects.  There's been less talk about resolution 
> independence recently, but high DPI displays are pretty much inevitable...
>
> Kind regards,
>
> Alastair.

Woah, thanks a lot, Alastair! The reason I asked was because e.g.
NSTextFieldCell subclasses get drawn & redrawn quite a lot, so on
slower systems this might have been a problem ...
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