Hi David, I am trying to port my "movie-on-opengl-surface" to the 64-bit architecture. In my old project I do:
Load a QTMovie Create an Offscreen GWorld Upload the texture to OpenGL with glTexImage2D Update the texture with glTexSubImage2D only when the QT frame has been drawn, so I need a SetMovieDrawingCompleteProc callback Also I need the other APIs like IsMovieDone, MoviesTask... I guess there should be a brand new way to do all of that (at low level). If so, could you please give me some pointer? Thank you. -- Leo > Da: David Duncan <[email protected]> > Data: Tue, 15 Dec 2009 12:32:39 -0800 > A: "gMail.com" <[email protected]> > Cc: cocoa-dev Dev <[email protected]> > Oggetto: Re: memcpy with 64 bit > > On Dec 15, 2009, at 12:22 PM, gMail.com wrote: > >> I agree. Anyway, I can't use some APIs from QuickTime. >> Do you know any replacement for 64-bit Intel + 10.6 only? >> >> MoviesTask >> SetMovieDrawingCompleteProc >> SetMovieGWorld >> UnlockPixels > > > Asking how to replace APIs usually leads to people asking "What are you trying > to do?" > > So... what are you trying to do? :). > -- > David Duncan > Apple DTS Animation and Printing > _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
