On 08/01/2010, at 10:51 AM, David Blanton wrote:

> I have been using
> 
> CGContextRef    context;      
> context = CGBitmapContextCreate (m_bitmap.m_array.m_array, 
> m_bitmap.m_array.m_pixelsx, m_bitmap.m_array.m_pixelsy, 8, 
> m_bitmap.m_array.m_pixelsx * 4, 
> colorSpace,kCGImageAlphaNoneSkipFirst|kCGBitmapByteOrder32Host);
> CGImageRelease(m_BitmapImage);
> CGContextRelease(context);
> CGImageRetain(m_BitmapImage);
> 
> Then
> 
> CGContextDrawImage(cellViewContext, r, m_BitmapImage);
> 
> and all is well.
> 
> 
> Now I use an NSBitMapImageRep and my colors are off
> 
>       m_ptrs[0] = (unsigned char*)m_bitmap.m_array;
>       m_NSBitmapImageRep = [[NSBitmapImageRep alloc]
>                                                 
> initWithBitmapDataPlanes:m_ptrs
>                                                 pixelsWide:m_bitmap.m_pixelsx
>                                                 pixelsHigh:m_bitmap.m_pixelsy
>                                                 bitsPerSample:8
>                                                 samplesPerPixel:3
>                                                 hasAlpha:NO
>                                                 isPlanar:NO
>                                                 
> colorSpaceName:NSCalibratedRGBColorSpace
>                                                 
> bitmapFormat:NSAlphaNonpremultipliedBitmapFormat|kCGBitmapByteOrder32Host
>                                                 
> bytesPerRow:(4*m_bitmap.m_pixelsx)
>                                                 bitsPerPixel:32];
> I am confused by this as m_bitmap.m_array is created identically in both 
> examples


What is 'colorSpace' in the first code? Presumably it's not equivalent to 
NSCalibratedRGBColorSpace, which is what you use in the second one. Thus, 
colours are taken to be in the colour space assigned to the bitmap. If you use 
the same colour space for both, you should get the same appearance.

--Graham


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