If you use autorotation you guarantee that your own app's rotation follows the same patterns of the system apps and thereby what the user is used to and expects. While a flat phone is by nature ambiguous from an interface orientation perspective, following the system's lead is the best path here.

Luke

Sent from my iPhone.

On Jan 21, 2010, at 9:36 AM, "Eric E. Dolecki" <edole...@gmail.com> wrote:

Wouldn't autorotation fall into the same category of problem? Should I also look into device rotation in tandem with orientation just in case orientation fails?

On Thu, Jan 21, 2010 at 12:17 PM, Luke Hiesterman <luket...@apple.com> wrote: UIViewcontroller with autorotation is the best way to do this. Then you don't need to deal with UIDevice orientations.

Luke

Sent from my iPhone.


On Jan 21, 2010, at 8:30 AM, "Eric E. Dolecki" <edole...@gmail.com> wrote:

I am sending a view orientation data which works great, if the phone is held
up...

UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];

if( orientation == UIDeviceOrientationLandscapeLeft || orientation ==
UIDeviceOrientationLandscapeRight ){

[myView iAmLandscape:YES];

} else if(orientation == UIDeviceOrientationPortrait) {

[myView iAmLandscape:NO];

}


However if I have the phone angled back almost flat in my hand, it isn't caught ... UIDeviceOrientationFaceUp and UIDeviceOrientationFaceDown seem to screw this up. When some people use their phone, they hold it flat in their hand which seems to produce an orientation of face up, but doesn't provide
portrait or landscape information.


What's the best way to tackle this?
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