If you use autorotation you guarantee that your own app's rotation
follows the same patterns of the system apps and thereby what the user
is used to and expects. While a flat phone is by nature ambiguous from
an interface orientation perspective, following the system's lead is
the best path here.
Luke
Sent from my iPhone.
On Jan 21, 2010, at 9:36 AM, "Eric E. Dolecki" <edole...@gmail.com>
wrote:
Wouldn't autorotation fall into the same category of problem? Should
I also look into device rotation in tandem with orientation just in
case orientation fails?
On Thu, Jan 21, 2010 at 12:17 PM, Luke Hiesterman
<luket...@apple.com> wrote:
UIViewcontroller with autorotation is the best way to do this. Then
you don't need to deal with UIDevice orientations.
Luke
Sent from my iPhone.
On Jan 21, 2010, at 8:30 AM, "Eric E. Dolecki" <edole...@gmail.com>
wrote:
I am sending a view orientation data which works great, if the phone
is held
up...
UIDeviceOrientation orientation = [[UIDevice currentDevice]
orientation];
if( orientation == UIDeviceOrientationLandscapeLeft || orientation ==
UIDeviceOrientationLandscapeRight ){
[myView iAmLandscape:YES];
} else if(orientation == UIDeviceOrientationPortrait) {
[myView iAmLandscape:NO];
}
However if I have the phone angled back almost flat in my hand, it
isn't
caught ... UIDeviceOrientationFaceUp and UIDeviceOrientationFaceDown
seem to
screw this up. When some people use their phone, they hold it flat
in their
hand which seems to produce an orientation of face up, but doesn't
provide
portrait or landscape information.
What's the best way to tackle this?
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