CALayer is almost certainly what you want, and a good book on Core Animation 
will do you wonders.

On 29 Jan 2010, at 11:05, Roland King wrote:

> I'm failing to understand I think exactly what CALayer gives me and thus 
> whether or not it's good for something I'm working on. I've read the 
> documentation pretty thoroughly I think but I'm not getting it. 
> 
> Target here is IPhone OS, which may matter. Concept is a view with a number 
> of 'objects' drawn on it, 5, 15, 15, 20 .. that's about it. They can move 
> around, they can have some kind of z-ordering amongst themselves. The objects 
> need to draw themselves instead of having one big drawRect: statement. 
> 
> One way to do it would be to have one UIView which asks each object "are you 
> in this rectangle" and if so "please draw nicely" at the correct place on the 
> UIView's layer. I was a bit bothered however what would happen if I move an 
> object from one point to another, at the least I'd have to invalidate the 
> entire rectangle from the corner the thing started, to where it ended up to 
> make sure everything it passed over gets redrawn and perhaps even that's not 
> enough. 
> 
> So I read about CALayers and was trying to understand whether I get something 
> for free over and above the method just described. Do CALayers retain their 
> content so that as they are moved they don't redraw themselves but are just 
> recomposited in a different area of the screen? That would of course be a win 
> as the first method means redrawing the object in different locations on the 
> UIView's layer, recomposition means I drew it once and that's it. How about 
> other layers, if the content is retained, then I wouldn't have to redraw 
> those either, the entire movement just becomes a compositing exercise by the 
> GPU. 
> 
> If CALayers don't retain content (or perhaps only a limited number of them 
> can if there's a GPU limitation) then there would still be redrawing calls 
> but, it seems, I wouldn't have to worry about figuring out what layers need 
> redraws (ie figuring out the big dirty rectangle), something else would be 
> working that out and just telling the affected CALayers to redraw. 
> 
> Am I understanding CALayer at all or am I totally out in the woods here and 
> have misunderstood the concepts? Is there a piece of documentation which 
> explains these points which I either missed, or failed to understand 
> properly. 
> 
> Thanks. _______________________________________________
> 
> Cocoa-dev mailing list ([email protected])
> 
> Please do not post admin requests or moderator comments to the list.
> Contact the moderators at cocoa-dev-admins(at)lists.apple.com
> 
> Help/Unsubscribe/Update your Subscription:
> http://lists.apple.com/mailman/options/cocoa-dev/cocoadev%40mikeabdullah.net
> 
> This email sent to [email protected]

_______________________________________________

Cocoa-dev mailing list ([email protected])

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to