Hi Oleg,

did you look for in Mac Reference Library?

http://developer.apple.com/mac/library/documentation/GraphicsImaging/Reference/QuartzCoreFramework/Classes/CIImage_Class/Reference/Reference.html
http://developer.apple.com/mac/library/documentation/GraphicsImaging/Conceptual/CoreImaging/ci_intro/ci_intro.html

Maybe it is what you need:
http://developer.apple.com/mac/library/samplecode/CoreImageGLTextureFBO/index.html

2010/3/24 Oleg Krupnov <oleg.krup...@gmail.com>

> Hi,
>
> I need to open a bitmap file, perhaps do some filtering, and render it
> to the screen with the maximum possible performance.
>
> I am allowed to assume Snow Leopard.
>
> Now I am a bit confused what technology (-ies) I should use to achieve
> this in the fastest and easiest, and the most up-to-date way,
>
> (As always, it's difficult for a newbie to understand what is new and
> what is old, what is built on top of what, and what is the latest
> trend).
>
> It seems that I need to use Core Image (CIImage) to do the fastest
> filtering.
>
> How do I render this to screen? Do I need to use NSOpenGLView for
> this, or a custom NSView will do, what is more efficient?
>
> Obviously, Core Image is built on top of OpenGL, so that I don't seem
> to have to go down to OpenGL when I use Core Image, if I want optimal
> performance. But I am unsure about drawing the result to the screen.
> Will it somehow slow things down when I use good old NSGraphicContext
> to draw a CIImage?
>
> Thanks.
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-- 
best regards
Ariel
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