Adam,

> You need to have a current NSGraphicsContext for NSColor (and possibly other) 
> attributes.  This is pretty easy, as in the following snippet from my own 
> code:
> 
>    [NSGraphicsContext saveGraphicsState];
>    [NSGraphicsContext setCurrentContext:[NSGraphicsContext 
> graphicsContextWithGraphicsPort:ctxt flipped:NO]];
> 
>    CTFrameDraw(frame, ctxt);
>    CGContextFlush(ctxt);
>    CFRelease(frame);
> 
>    [NSGraphicsContext restoreGraphicsState];

Nice, I must admit I hadn't think about NSGraphicsContext at all, having a 
valid CGContext. I'll try this. Thanks at lot!

Vincent_______________________________________________

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