Hi All, I hope I am in the right mailing list. Please point me to the correct one if not.
I have a Safari out of process plugin which draws some 3d content using CAOpenGLLayer provided by Sfari by overriding darwInCglContext(). Inside darwInCglContext(), I draw content using opengl and call 'glFlush'(tried CGLFlushDrawable too) multiple times to generate a short-living custom animation. But what I observed is that the flush calls are not actually updating the screen, because of which the custom animation is not showing the effect. I know I can wait for the next darwInCglContext() to be called but thats too late for the very short-living animation I want to achieve. Any idea how I can update the screen immediately after drawing content? J V Murthy _______________________________________________ Cocoa-dev mailing list ([email protected]) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [email protected]
