If you're worried about cross-platform compatibility, then use NSOperationQueue 
and NSOperations.  The fundamental idea is identical (dispatch_queue = 
NSOperationQueue, dispatch_block = NSOperation), and on the platforms that have 
it, they've been re-written to use Grand Central Dispatch.

The only major difference is that you'll probably be creating 
NSInvocationOperations, which have to invoke a method on a target object, 
instead of being given a Block.

To answer your other questions:

1.  You can suspend an NSOperationQueue using its "setSuspended:" method.
2.  You can ask an NSOperationQueue for an array of its queued operations (the 
"operations" method)
3.  Yes, it's NSOperationQueue.  :)
4.  NSOperationQueue sure does.

Cheers,

Dave

On Apr 29, 2010, at 3:41 PM, Paul Franz wrote:

> Do you know if it is available on the iPad? I think it is because
> according the Mac Rumors website says so.  This is a back end code for
> a online board game and I am trying to port it over to the iPad. I
> figured the back end is the best place to start (i.e. avoid UI at the
> moment which will be a total re-write).
> 
> Now if we assume that it is. The code goes from having a thread that
> pulls the data of the queue and pushing over the Internet. To a
> dispatch queue that calls a function that sends the data.
> 
> Questions:
> 
>  1) If the connection fails, can I suspend the processing of items on
> the queue from within the block?
>  2) Is there anyway to peek at the queue and find out how many
> "tasks" are queued up?
>  3) Is there a Cocoa wrapper for the dispatch code or will I need to
> create my own?
>  4) Do the dispatch queues work with Garbage Collection compiled code?
> 
> Paul Franz

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