I'm working on porting an old application from OS 9 to modern Cocoa (quite a 
jump). Over and over I've run into an issue where the text just doesn't draw 
the same way no matter what I do. Until now I've been able to ignore it because 
the cosmetic change wasn't as obvious, but now it's causing difficulty. I'm a 
bit of a newbie when it comes to font and text manipulation, so maybe I'm 
missing something obvious.

In OS 9, a particular string drawn in Geneva 9 with the old DrawString() API 
was about 60 pixels wide. But when I draw that same string using the 
NSStringDrawing methods and NSFont, I get much more "squished" text about 50 
pixels wide. I've tried playing with kerning and expansion attributes, but 
those just create very ugly visual distortions. I get the same effects using 
SimpleText on OS 9 versus TextEdit on OS X.

I understand that CoreText is fundamentally different in every way from 
QuickDraw's text support, but I'm wondering if there's really *no* way to get 
back that slightly wider (and better-looking) text. If I have to create layout 
managers and draw glyphs manually or work at an ATSUI level, I'm willing to 
delve as deep as needed. I just don't know where to look for what I want.

I should add that ultimately the text is drawn into an OpenGL context, in case 
there's some shortcut for that sort of rendering.

Any and all help is appreciated. I can provide screenshots of the difference 
between the two renderings if needed.

-- Gwynne

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