On Sep 12, 2010, at 5:32 PM, Martin Beroiz wrote:

> I'll start a program that I will eventually port to the iPod touch platform, 
> but I also want to have a mac counterpart.
> 
> It will involve a simple animation, a sphere that the user can spin faster 
> with his finger (in the iPod Touch of course), later I'll make it a little 
> more complex.
> 
> Which technology would you recommend? I'm thinking of having a NSOpenGLView 
> to draw the sphere and animate it. Will I also have to use CALayers for the 
> animation too? I'm new to animation in Cocoa.


You are probably looking at NSOpenGLView on Mac OS X and OpenGL ES on iOS 
(technically via CAEAGLLayer, but see the OpenGL template for details).
--
David Duncan

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