My original solution is to call:

        [UIFont familyNames];

 in the applicationDidFinishLaunching method to load the font database to avoid 
the deadlock.

-Stevo


On Sep 16, 2010, at 3:26 PM, A.M. wrote:

> 
> On Sep 16, 2010, at 5:54 PM, Stevo Brock wrote:
> 
>> Great suggestion.
>> 
>> Here's the full list of backtraces from the iPad (3.2.2)...  Spin lock is in 
>> Thread 1 at the end...
>> 
>> Thread 1 (thread 12035):
>> #0  0x33af18a4 in spin_lock ()
>> #1  0x33af21aa in pthread_once ()
>> #2  0x33d795a2 in CGFontCreate ()
>> #3  0x33df21e0 in CGFontCreateWithDataProvider ()
>> #4  0x3414cb72 in AddFontsFromURLOrPath ()
>> #5  0x3414cc98 in Initialize ()
>> #6  0x3414d360 in GSFontInitialize ()
>> #7  0x33d78e12 in initialize_font_database ()
>> #8  0x33af21c8 in pthread_once ()
>> #9  0x33d78d46 in CGFontCreateWithFontName ()
>> #10 0x33d78d1e in CGFontCreateWithName ()
>> #11 0x33de8950 in CGContextSelectFont ()
>> #12 0x00041cf8 in -[SceneTextController drawGL:] (self=0x274b20, 
>> _cmd=0x4b77c, offset={x = 0, y = 0}) at .../SceneTextController.m:162
>> #13 0x000404ee in -[SIGameHighScoreDisplayController drawGL:] 
>> (self=0x2749c0, _cmd=0x4b77c, offset={x = 0, y = 0}) at 
>> .../SIGameHighScoreDisplayController.m:109
>> #14 0x000128a8 in -[SceneController drawGL] (self=0x259280, _cmd=0x46df0) at 
>> .../SceneController.m:196
>> #15 0x0001fabe in -[SceneTransitionPush drawGL] (self=0x267d40, 
>> _cmd=0x46df0) at /.../SceneTransitionPush.m:152
>> #16 0x0001af76 in -[SceneViewController updateAndDraw:] (self=0x220dc0, 
>> _cmd=0x46a33, timer=0x259420) at .../SceneViewController.m:674
>> #17 0x303b1eb8 in __NSFireTimer ()
>> #18 0x314d8d22 in CFRunLoopRunSpecific ()
>> #19 0x314d84e0 in CFRunLoopRunInMode ()
>> #20 0x3414e0da in GSEventRunModal ()
>> #21 0x3414e186 in GSEventRun ()
>> #22 0x32241430 in -[UIApplication _run] ()
>> #23 0x3223f95a in UIApplicationMain ()
>> #24 0x00029712 in main (argc=1, argv=0x2ffff5f0) at .../main.m:10
> 
> 
> I can confirm that this is a bug in Apple's font implementation- here is a 
> sample program which exhibits the same characteristics:
> 
> #include <pthread.h>
> 
> pthread_once_t oncetoken = PTHREAD_ONCE_INIT;
> 
> void once()
> {
>  pthread_once(&oncetoken,once);
> }
> 
> int main()
> {
>  pthread_once(&oncetoken,once);
> }
> 
> This program gets stuck on __spin_lock() in the same fashion as above. The 
> bug is that a pthread_once()-initiated function is calling through to another 
> method which calls pthread_once with the same once token (because the font 
> database has not yet been created). For what it's worth, Linux also does not 
> like nested pthread_once and will choke in the same fashion.
> 
> Unfortunately, due to the nature of closed source software, there is nothing 
> we can do about this...
> 
> Cheers,
> M_______________________________________________
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